The Hinterlands Progress Report 5
Well…it’s been a very long minute.
The prototype of the game has been well received by the early testers. Still some bugs to work out, but in talking to a few people (as is probably the case in any development cycle) I want to go in a bit of a different direction.
Right now the game is entirely text prompts that gives the user between 2 and 4 options depending on the scenario. I want to add more of a visual component and more of an interactive component.
I’m starting to envision this game more of a YEARWALK style game, but with the minimalist pixel graphics of WORLD OF HORROR, and early access game I’ve been playing recently.
I want THE HINTERLANDS to be a first-person existential horror adventure through a wasteland decades after an apocalypse that nobody recalls or dares to speak of…partly because you might be the last person in the world — you and your cows, at least.
For the story that’s been written already, the game will use intertitles, much like YEARWALK and silent films to help convey a little more flavor and narrative. But to really make this game sing, it’s time to start getting serious about collaborating with artists. A few friends have volunteered about doing art, but hopefully they’ll be receptive to the idea of shifting gears.
I also started taking Harvard’s CS50 through EdX to improve my coding and knowledge, so hopefully this will speed up the development process down the line.