The Hinterlands Progress Report 5

Jack Fuhrmann
2 min readMar 3, 2021

Well…it’s been a very long minute.

Screencap from WORLD OF HORROR (dev. Panstasz)

The prototype of the game has been well received by the early testers. Still some bugs to work out, but in talking to a few people (as is probably the case in any development cycle) I want to go in a bit of a different direction.

Right now the game is entirely text prompts that gives the user between 2 and 4 options depending on the scenario. I want to add more of a visual component and more of an interactive component.

I’m starting to envision this game more of a YEARWALK style game, but with the minimalist pixel graphics of WORLD OF HORROR, and early access game I’ve been playing recently.

Screencap from YEARWALK (dev. Simogo)

I want THE HINTERLANDS to be a first-person existential horror adventure through a wasteland decades after an apocalypse that nobody recalls or dares to speak of…partly because you might be the last person in the world — you and your cows, at least.

For the story that’s been written already, the game will use intertitles, much like YEARWALK and silent films to help convey a little more flavor and narrative. But to really make this game sing, it’s time to start getting serious about collaborating with artists. A few friends have volunteered about doing art, but hopefully they’ll be receptive to the idea of shifting gears.

I also started taking Harvard’s CS50 through EdX to improve my coding and knowledge, so hopefully this will speed up the development process down the line.

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Jack Fuhrmann
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Writer misusing a master’s degree to think about and write videogames and teleplays.